QUIET FORGE
数 / KAZU — COUNT
Week 5 of 8

Keeping Score

Variables, data tracking, and game systems

Overview

Build a Fruit Catcher game with score, lives, and timer! Learn to create and manipulate variables, understand scope (for all sprites vs. this sprite only), and implement complete game systems.

Key Concepts

variablesset vs changeinitializationscopegame over conditions

LEARNING OBJECTIVES

  • Create and manipulate variables (score, lives, timer)

  • Understand variable scope (global vs. local)

  • Implement game-wide systems that interact

  • Use negative numbers to decrease values

スライド / SURAIDO — SLIDES

Lesson Presentation

Follow along with this week's lesson slides

Week 5 Slides

25 slides
~15 min

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