Overview
Build a Fruit Catcher game with score, lives, and timer! Learn to create and manipulate variables, understand scope (for all sprites vs. this sprite only), and implement complete game systems.
Key Concepts
variablesset vs changeinitializationscopegame over conditions
LEARNING OBJECTIVES
Create and manipulate variables (score, lives, timer)
Understand variable scope (global vs. local)
Implement game-wide systems that interact
Use negative numbers to decrease values
スライド / SURAIDO — SLIDES
Lesson Presentation
Follow along with this week's lesson slides
Week 5 Slides
25 slides
~15 min
Click to focus, then use arrow keys to navigate • Press F for fullscreen
作品 / SAKUHIN — PROJECTS
Scratch Projects
Open these in Scratch to follow along and build your own